let's talk about animation as a whole. I'm going to go over each tool we learned and give my thoughts about it, and the first one is Photoshop GIF format. I'm starting with this one first because it's the one I think is the worst, i mean it's good if you want to make a changing outline of something like a... random example, demon pelican. but other than that you need to animate every frame which is probably the worst thing about it, so its not good for long animations and animation wasn't it's first priority so yeah it's the worst. 2nd is adobe after effects this has a lot of similarities to Photoshop but it has the stopwatch which basically animates stuff on it's own. It's good for making like intros to YouTube videos but not actual character animations and things like that. Now the moment you've all been waiting for in the number 1 position is badadadadadada, wait for it adobe animate! what a surprise. adobe animate is the best because it was made to animate. It's in the name of the program! is has a way to animate it without animating every frame. and that's a keyframe. what it does is during the animation it moves things to fit the keyframe. It's very useful in animation and makes it go by way quicker than the other two tools on this list. the only problem is that it can't animate inside certain things so if you want something to move you have to have each different part that moves on a different frame and then convert them int symbols. so yeah that's my list for the top 3 animation tools that we learned I wonder if any of these placements will change as we learn more tools.
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AuthorMy names Eric Auman. That's it. Archives
May 2020
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